Randonauts for those who don’t know, is a project designed to enable people to tap into mantic forces of existence by visiting random places. The project has two related threads, the first zone related the second more so to the pneuminous theory described herein. The randonaut theory highlights the notion of blind-spots. These are places outside of our usual daily pathways -or reality tunnels. These blind-spots are very similar to the notion of the zone, with one potential difference. It would seem blind spots might be relative to a given subject i.e. a blind spot could be a fairly well frequented area, yet if it was unnoticed by the subject in question it would still count as one. Zones (at least in the most compatible zonal description) by contrast are necessarily highly unfrequented. It is this lack of being frequented by humans that loosens the conceptual grip upon the region and makes it more open to interference from other forces -free floating accretions of whatever kind. So the best we can say that all zones are blind spots but not that all blind spots are zones.
The second notion is that, based upon Princeton engineering and research experiments, the possibility is raised that we might be able to somehow tune a random place generator to our (sub)consciousness to send us to a place that will have something relevant to us. The system works well as a synchronicity generator and the randonauts subreddit is filled with incidents of meaningful encounters. Whilst working with the possibility that the organism is interacting with the system the explanation does allow for the possibility of the relation being purely psychological and that encounters with messages/artefacts are simply confirmation bias/coincidence. In this way the randonauts system acknowledges what we have called the ‘agnostic disjunction’. That is, the inability to differentiate between an actual synchronistic restructuring of existence and its psychological correlate.
What I would like to comment on is purely the way in which the pneuminous theory would translate the randonauts phenomena. What is pneuminous theory? Briefly, pneuminous theory, says that concepts have actual force that operate on a-spatiotemporal axes to be able to, under certain circumstances, restructure reality. Conceptual stuff (pneuma) sticks together to make pneuminous accretions. Accretions are bound to names, the names are part of the concept but also like a core of the accretion. Accretions of pneuma are directly attached to regions of existence (these are our objects/stuff) and they also float freely. There is lots more to this, a basic version of the detail can be found here. In the hard version of the theory all paranormal phenomena are caused by interactions of free floating accretions in the realm of what we call normal solidity -elsewhere named glitches in matrix. The bottom line is that the solidity of the world is largely real, yet under some circumstances the pneuminous accretions can alter the solidity -magickal phenomena.
Belief in pneuminous theory is a choice made on the binary of the agnostic disjunction which is succinctly: magick is real or magick isn’t real. This too is actually more complicated but here the ‘magick is real’ option is taken to stand for ‘chaos magick is real’. To engage in any of this we must have the disposition capable of at least accepting the ‘magick is real’ side of the disjunction. If we do not have this, all experiences created with such tools will be interpreted as purely psychological within a solid world and will lack any [p]numinous character.
If you do not hold with solid world psychological explanations then you are (almost certainly) tacitly complicit in a theory very similar to the pneuminous one. The reason for this is simple. If you are in some way believing consciousness is altering what we call reality then the meaning of this is that, as opposed to the normal way round in which we have built the concept by relation to what the object does (a gross simplification), we are hoping the concept will shape what the object does.
The randonaut methods seem to have two ways for interacting with accretions. The first is to tap into unconscious free floating accretions using nebulous intent and random place generation. The intent to generate anomaly will literally generate anomaly, these anomalies are accretions directly manifest in the solidity. No one can say how it happens, only that this possibility of pneuminous interference is equal in appearance to the psychological explanation. The second is to use intent in a more specific manner to generate a specific kind of experience. This too operates by tapping the accretion, yet here the operation is partially consciously determined. The accretion as perceived in the conscious mind connects to the location through the pneuma to the place accretion and produces (sometimes) the relevant phenomena in that place.
Of course it is not necessarily the case that reality is directly altering in relation to the accretion, it is also possible that a) we subconsciously are able to know where such a thing is or b) we are traversing between various nearly identical worlds. All these models would look the same but all still require some form of ‘concept attached to underlying field’ in order to function (this is called the vector field elsewhere).
Randonauting does presuppose the place randomisation is important. I wouldn’t be so sure this is true and would imagine throwing an item on a home drawn map would produce similar results (it would set up a ritual). It also presupposes going somewhere is important. As part of the ‘ritual’ this may be true. Going somewhere in this way may also have an extra anomally facilitating function insofar as it is sending us into reality less affected by our own conceptual accretive tentacles and hence is looser -trying to make things appear in your own house or garden is probably harder (though theoretically not impossible).
Neither of these comments are intended as criticisms. They are merely consequences of the pneuminous theory applied to the general area. The randonauts project is a fascinating one that probably opens many people’s minds to the notion that alteration of reality is a possibility. We need more of this kind of experimental reality play in these difficult times.