The Units of the Philosophy of Accretions 2: Accretions Themselves.

What are the accretions? The accretions are accretions of pneuma. Pneuma is the conceptual substrate that we postulate as necessarily existing when we choose belief in synchronistic phenomena as metaphysically actual and not harmoniously determined -as discussed under agnostic disjunction. Phenomenologically all beings of awareness must necessarily have pneuminous interactions, but certain kinds of beings (Narps, in this case humans) are capable of binding pneuma into incredible forms of complexity and excess: accretions.

The accretions of pneuma are attached to vectors. Vector here is a carrier for the pneuminous accretion, the conceptual stuff. The vector field is itself pneuminous as it is base of all accretive possibilities. Phenomenologically the vector field is laid over the umbratic. The umbratic is the phantasy of being outside of awareness. It is the appearance of the structural elements underneath the conceptual overlay and vector field (pneuma).

This laying-over is one of minimal interaction. In normal reality, vector regions with accretions attached are part of a feedback system that makes them more into the thing the human takes them to be. Here is  vector, I attach the concept pen to the vector. If the vector is such that we would normally use the concept pen for then the application of the concept performs a minor magickal act upon the vector making it curiously more pen-like. Such actions take place all the time and are largely inconsequential. Actual magickal acts/synchronistic ruptures are caused by accretions attaching themselves to vectors that would not usually take them. This may result in an unusual configuration of conceptuality that is somehow arresting.

Accretions are formed by humans (Narps) but are free floating from them. As such accretions exist in two manners, both of which are related. Accretions may be bound to vectors. All physical things are accretions to some degree or other. Everyday disposable things, rubbish, accretes very little, but some things accrete a great deal. As these things travel through life with us we feel how much of our story is in them. In the theory described here, this story is literally in them, the pneuma is actually attached to the vector. Human made things have conceptual specificity embedded in them at the point of creation. These pieces become e.g. this dishwasher, this dishwasher becomes a certain kind of character in a household. Intensity binds pneuma to vectors, this may happen in the course of life or it may be done intentionally.

The other way in which accretions exist is unbound. Pneuminous accretions that are unbound  are easy to experience, one only has to remember anything or imagine anything and the accretion is detectable in some sense, either as non visual structure or visual. Since accretions are often built around a word-seed, the word seed will summon the accretion easily. Pneuma is sticky. We may take two ideas and with will force them together thus making an accretion.  Magick is largely based around humans abilities to manipulate unbound pneuma and to beseech the unbound pneuminous accretion to alter the regular solidity of things. Memory houses, kabbalah etc all use unbound pneuma. Active magick of intent seeks to apply new conceptual structures (an unbound pneuminous accretion) onto a vector which does not currently take it but might do so -this extensive contingency is important.

The regular solidity of existence as ruled by the structural umbratic can sometimes be breached by the accretion. Intensity can be responsible for this though in the case of synchronicity the action is down to the accretions themselves. No doubt factors which might be called unconscious are related to the manner in which the accretion behaves, ultimately though this is pure speculation. All that can be said is that some idea has inserted itself into someone’s world in an uncanny way and when paranormality is chosen (as a belief), the accretion must be responsible.

A human then is attached to accretions and is formed of them. The word-seed for most humans is their name. Around this word-seed the neurotic-accretion or self is formed. This accretion is embedded in the body-vector. In normal human functioning the neurotic accretion controls the conscious aspects of the vector and regulates the ability of other accretions to control the vector. The neurotic accretion though is in perpetual struggle with accretive powers which seek to dominate it, to control the territory. In the case of severe insanity the neurotic accretion fails to regulate the other accretions and they wander freely through the body-vector.

We can analyses accretions vector relations into 4 principle types.

  1. Accretions bound to vectors that fit the description of the accretion or even if they have escaped the original vector the attachment is still sensible from the Narp’s perspective. Hammer as use term, becomes hammer accretion embedded into vectors capable of taking this accretion.
  2. Accretions unbound from vectors that still represent the vector  in some way. The vector as the source of such an accretion determines the appearance, even if now the appearance has taken on a platonic type hue of perfection -ideality. These are what we call representations in the mind.
  3. Accretions unbound to any vector and having the appearance of never deriving from a physical vector. Imaginary images or magickal constructs/manifestations fall into this category.
  4. Accretions bound to vectors that they not suited to in ordinary life. These occur in magick, humour, surrealism/dadaism/pataphysics. This is the instance in which we take a vector and say ‘this vector will take the concept x’ even if the vector is nothing to do with x. We take a spoon and we pretend it is an owl. In doing so we infect the vector that readily takes the spoon concept and stick onto it the owl concept.
  1. Manifestationism
  2. Incoherence
  3. Phantasy
  4. Pneuma
  5. Accretive theory itself
  6. Design a god.
  7. Significance/Insignificance
  8. Designation
  9. Vector theory
  10. The Umbratic
  11. The Double
  12. The zone
  13. The numbers/the system
  14. NARP


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